![]() The game does feature self-adjusting difficulty, where player performances influences the Alien zeal to expand and infest. X-COM: Apocalypse claims to have a self-learning AI-module. It is more complex, and the task of keeping and increasing the funding of the X-COM organization now extends to not only intercepting UFOs, but also to minimizing collateral damage, preventing alien hostile takeovers and even raiding the buildings of other organisations, of which there are several in Mega Primus. Īpocalypse features a re-done interface with new graphics. ![]() ![]() ![]() In addition, Apocalypse was the first game in the X-COM series to include a real-time combat option as well as the traditional turn-based mode. The management mode takes place in a single city, called Mega Primus, rather than being spread out over the entire planet Earth as in the previous games. Similar to the first two X-COM games, Apocalypse features a map-like management mode (the Cityscape) and an isometric combat mode (the Battlescape).
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